Developing and Evaluating a Game in Scratch

October 3, 2011 at 3:05 pm | Posted in Uncategorized | Leave a comment

Students finished their Scratch game and wrote test plans and test cases on how best to test their code. I demonstrated the goal of a test plan, showed them how to create test cases and emphasized the importance of creating a good test case.  A test case should test the logic of the program written.  It is important to be sure that the test cases do not test the environment that the program is written in (in this case Scratch).

This was a good activity. I gave each student a scratch game that they had not seen before and the test cases for said game. They had to use, test and rate the game’s quality.  This worked out very well and I was pleased at the outcome. I have learned that teenagers consider themselves an authority on gaming software. They were more than happy to tell each other how to improve their games.

I have finally picked out a book for the book study: Technology Matters – Questions to Live With. The book is a heavy read. In even just a few pages there is a lot of material that students need to be able to absorb. I have picked out the chapter “Work: More or Less, Better or Worse” for them to read next week.


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